Welcome To Lazarus

Instead of a "BANG", humanity is passing away with the shuffling of dead feet, and hungry moans. Desperate men and women fight against the rising tide for the newly risen dead.Sometimes, though, the undead are not he most dangerous things out there. Civilization has failed the test; the only thing left is survival.

Lazarus is just one of many places where humanity holds on by a thread, and life and death come as easily as a roll of the dice.

Monday, April 11, 2011

Welcome To Lazarus - All Things Zombies Battle Report

(Please Note, this game is a one off game that takes place around Day 9 or 10 during the zombie outbreak in Lazarus. It doesn't really have anything to do with my current campaign.)

Things had fallen apart quicker than anyone could have imagined. The authorities did the best they could. When it became obvious that the dead were truly coming back and feasting on the living, all bets were off, though. Human nature took over and the flight portion of the "fight or flight" instinct took over. Survivors streamed out of the city, fending for themselves; trying to reach safety, their families, or whatever drove them to take another step forward. In small groups, the survivors made their way into the suburbs, in hopes of making out of the city.

View of Lazarus



Turn 1 – Four survivors move down the road. Their intent is to make it to the safety of the Police Station in the town of Lazarus. They move Indian file, with SWAT Sgt Thomas (Rep 4, Brawler, BAMP) in the lead. He is followed by Officer Gates (Rep 3, Slow, Shotgun), who is still in his off duty attire. Behind him is SWAT Officer Stanley (Rep 3, Brawler, Pistol). Bringing up the rear is Police Detective Benton (Rep 4, Slow, ARifle) He is armed with a fully auto AK-47, taken from a now undead gang banger.

Zombie Knockdown

Turn 2 – A Zombie rises up out of ditch on the far side of the road. Det. Benton is startled by the zombies appearance, and fires off a three round burst, striking the zombie squarely in the chest and knocking it into the ditch. Knowing that the gunfire will attract more undead, the men break into a run, with Sgt Thomas and Officer Stanley easily out pacing the two slower men.

Turn 3 – The zombie in the ditch pulls itself to its feet, and another appears from around the corner.

Making a run for it



Turns 4/5 – The survivors continue to run towards the safety of the Police Station. The two zombies shamble along after them. Sgt Thomas and Stanley stop at the intersection and wait for the other two to catch up.

Turn 6 – The zombies continue their pursuit, as the 4 men gather themselves on the corner, down the block from the Police station.
Turns 7/8 – The zombies press forward, as the survivors attempt to get their bearings and catch their breath.

A zombie charges Off. Gates


Turn 9 – Our survivors took too long to get moving. The first zombie charges Officer Gates. He holds his fire and brings the butt of his shotgun down on the zombie's head. It's obvious that the zombie is not dead, as it tries to get back up. The four men move down the block to the front door of the police station.

Entering The Police Station



Turn 10 – Sgt Thomas and Officers Gates and Stanley enter the building, while Det. Benton takes up a position behind an abandoned sports car. He covers the front of the building, as the other three clear the building. As the three men enter, it is obvious that there are no survivors on the first floor. They are greeted by two advancing undead. Sgt Thomas dispatches the first zombie with a single shot to the head. Officer Stanley shoots the second one in the leg, causing it to fall to the ground. As it wallows on the floor, he "pops" it in the middle of the forehead.

Clearing the 1st Floor


Zombies Advance



Turn 11 – The gun fire attracts two more zombies. One rises from the shadows in the alley; mere feet from Det. Benton. With deceptive speed, it charges him. The sight of the attacking zombie un-nerves Benton, and he makes a break for the police station. He makes it safely inside and bolts the doors.

Zombies beating on the door



Turn 12 – As Det. Benton huddles under the duty desk in terror, listening to the zombies beating on the front doors, the other three men begin to clear the second floor. They advance carefully up the stairs and down the main hallway. Suddenly, a zombie lurches from a doorway; clawing at Sgt. Thomas. He rips off a burst from his MP-5, knocking the zombie back into the wall. As Officers Stanley and Gates watch this, two more zombies charge into the hall; taking them by surprise. One zombie grabs Officer Gates, who fights for his life; keeping the zombie at bay. The other undead crashes into Officer Stanley, throwing him into the wall. His head hits the floor, with the sound of a melon. He is out of the fight. The zombie moves in for the kill.

Officer Stanley goes down

Turn 13 – The gunfire from inside the building has attracted another zombie, which searches the alley in the back of the station for an entrance. Sgt. Thomas "pops" the zombie on the floor, and turns his weapon on the zombie attacking Officer Stanley. He fires a burst into its back, knocking it down. Officer Gates does a leg sweep, and knocks the zombie attacking him to the floor. He quickly dispatches it with a head shot.

Zombie emerges from Speedy Bail Bonds

Turn 14 – A zombie shuffles out of the Speedy Bail Bonds office, on the side of the station building. The zombie remaining zombie inside the Police Station, claws it way to its feet. As it does so, both Sgt Thomas and Officer Gates move in and start to bludgeon it.

Zombies gather at the door



Turn 15 – On the second floor, the remaining zombie attacks Sgt Thomas, it snaps at him viciously. Sgt Thomas bashes it with the butt of his weapon, to no effect. Officer Gates moves in behind the zombie and kicks its legs out from underneath it. He finishes it off with a well placed shot to the back of the head.

Aftermath – With the building secure, the men set about business. After finding some medical supplies, Sgt Thomas tended to Officer Stanley. Unfortunately, his head wound was too grievous, and he died later that night. The men solemnly put a bullet into his head, so that he wouldn't rise from the dead. They searched the building for useful items. They found 2 pistols, allowing the three remaining survivors each to have a side arm. The also found a Tech-9 (MPistol) and several cases of ammo in the evidence locker. Along with the reloads on them, they had more in their sanctuary, along with the now deceased Officer Stanley's body armor. They couldn't find any keys to the police cruiser parked outside, so they speculated that the keys may be in it. They also found a roll of Duct tape (ATZ Rare Loot table from THW site). This might come in useful, later. After a time, Detective Benton regains his nerves and seems to be his old self again (recovery from the Runaway, result earlier)

2 comments:

  1. Great batrep! Nice pics, too. I'm following.

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  2. Been reading your official and non-official ATZ batreps since Day 1 was first posted on Post Apoc Wargames forum, you sir have quite the talent for storytelling and hooking people in. I tip my hat to you, good luck surviving the apocalypse!

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